﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace PokemonGo.UI.Controls
{
    /// <summary>
    /// PokemonBackpack.xaml 的交互逻辑
    /// </summary>
    public partial class PokemonBackpack : UserControl
    {
        public PokemonBackpack()
        {
            InitializeComponent();
            this.Loaded += PokemonBackpack_Loaded;
        }

        private void PokemonBackpack_Loaded(object sender, RoutedEventArgs e)
        {
            List<Test> tt = new List<Test>();
            tt.Add(new Test { ID=1, Name="joy001" });
            tt.Add(new Test { ID = 2, Name = "joy003" });
            lstPokeBackpack.ItemsSource = tt;
        }
    }
    public class Test
    {
        public int ID { get; set; }
        public string Name { get; set; }
    }
}
